A game about golf course architecture.
GOLFNERD
Two golfers and a flag on a putting green edged by sculpted bunkers.
On the greenActual game capture · work in progress
Look closer

Design the course.Watch it come to life.

A bunker a little further left. A green turned toward the wind. In GOLFNERD, you make the course—and the golfers show you what you made.

01 / The gameLand. Golf. Stewardship.

Golf startswith the ground.

You’re the architect and the owner. Find a route through the land, build the holes, then let a round unfold. Come back with a different idea.

01

Make the hole.

Place the tee and green. Paint a fairway, carve out sand, and work with the lie of the land.

02

See it played.

Watch the golfers choose a line, find trouble, and play their way out. Your design becomes their round.

03

Keep shaping.

Refine the ground, plant a grove, tend the property. Save your course and return to it.

You design the golf. The golfers play it.

02 / The picturesFrom the development course

Down onthe course.

Walk it with the golfers.
See the ground from their side.

An actual coastal review hole with bunkers, fairway, a pond and planted pines.
01

Room to find a line.

A fairway, a carry, a patch of sand. Their placement gives a hole its questions.

Coastal review capture · work in progress

Let theround unfold.

The walks between shots. The waiting partner. The ball finding its way home.

Trailer in preparation. This is a still from the game.
A golfer finishes a shot while a partner waits nearby.
GOLFNERD / In developmentA game by Hourgolf

A courseof your own.

Follow the making of GOLFNERD.